Yacine BRINIS is a professional 3D Artist specializing in digital sculpting and modeling for high-end visual media, with a strong focus on characters, props, environments, and architectural elements. Adept in the use of ZBrush and other industry-standard tools, with a portfolio that includes contributions to video games, collectibles, television productions, and cinematic projects.
Trained in traditional fine arts, with a background that bridges classical sculpture and contemporary digital workflows. Known for a refined sculptural style emphasizing anatomical accuracy, narrative depth, and visual coherence. Experienced in collaborating with international studios, production teams, and independent clients, delivering optimized, production-ready assets aligned with both technical specifications and artistic direction.
Maintains an active presence in the digital marketplace, offering professional asset packs tailored to the needs of studios, developers, and fellow artists. Committed to visual storytelling, design integrity, and excellence in digital artistry across all stages of production.
Contact:
Email: Yacine.BRINIS.3D@Gmail.com
Phone number: +213 558 179 183
Specializing in digital sculpting and 3D modeling, I independently produce high-quality assets—including props, characters, environments, and architectural elements for studios and independent clients. I manage the full project pipeline, from concept development to final delivery, ensuring each asset meets both creative expectations and industry standards. This work requires a combination of technical expertise, self-discipline, and clear communication to consistently deliver tailored, production-ready results.
In addition to freelance work, I have established a digital marketplace where I design and offer a wide range of 3D assets, including props, Basemeshe 3D Models, characters, architectural elements, and kitbash sets. Tailored to meet the needs of studios, 3D artists, and designers seeking high-quality, ready-to-use assets for professional projects.
Worked full-time as a 3D artist specializing in sculpting highly detailed characters based on licensed properties from video games, films, and comic books. Collaborated closely with art directors and production teams to ensure timely delivery and adherence to strict quality and design standards. All character sculpts were part of officially licensed projects, requiring precision, consistency, and fidelity to the original source material.
Notable projects include the Warhammer Librarian Sergeant and Genestealer, Tarzan, Snake Plissken, Bumblebee (Transformers), Bloodshot and Ninjak (Valiant Comics), the T-800 (Terminator Genisys), Gantz, and Batman (Batman: Arkham Knight). Additional work involved sculpting characters from Angry Birds (Red, Dutch, Paige, Awlpheus, Leonard, Chuck, and Darlene), as well as creatures such as the T-Rex, the Raptor, and Great White Shark from Jurassic Park and Jurassic World.
This role was carried out full-time at SFX Collectibles, contributing to the development of licensed collectibles and digital character assets for major entertainment franchises.
Worked as a freelance 3D artist, collaborating with other professionals on various projects. Delivered custom 3D models and digital sculptures tailored to client specifications, while coordinating with teams to ensure cohesive artistic vision and timely project completion. Developed strong communication and teamwork skills through remote and cross-disciplinary collaboration.